DYOM » Missions » Backyard Hunting (part 2) - [MOTW #242]

Backyard Hunting (part 2) - [MOTW #242]

By Miran



Third from series of missions.

Part 2: Sweet escapes from ambush in his house only to find the situation outside is even worse.
In this case stealth is NOT optional. Observe environment and consider every step to sneak out from hug of the death.

There is no random events, all outcomes are result of player's actions.
Mission can be passed under 4 minutes, counting in watching cut scenes and no rushing. You are not supposed to fight any enemies.

When retrying mission just exit to main menu, start new DYOM game and load the mission. This is way faster than watching "MISSION FAILED" screen and waiting for mission to reload.
All cutscenes are skippable.

Updates:
2024-04-07 - Updated spawn location, as for some users player happened to be placed on building's roof. Several minor enemy actor tweaks. Added one more checkpoint for more obvious meant player path indication.

Tips:
Keep it cool and stay safe.
Use buildings and crouching behind fences to remain in cover from enemy sight. Observe their movement routes to determine safe time to walk into next location. Running is not necessary in any case. Ballas occurring in pairs usually have different walk patterns, requiring waiting for correct synchronization.
It is worth knowing that in GTA SA unaltered enemy can only spot player in front of him. Their vision angle is 180 degrees, pointed straight forward. Walking, jumping or running just behind person will not alert him.
There is also known problem related to crouch walking; colliding with obstacles sometimes makes player to stand up. This off course will blow your cover, so stay close to fences but do not touch them.

Created with help of my GTA DYOM Editor tool.

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Last Update
Apr 07 '24
Views
159
Downloads
78
Trailers
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Comments
7

Mission Statistics

ReadOnly
yes
Objectives
24
Actors
24
Cars
5
Pickups
0
Objects
27

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Comments

Added by horus_submissions on Apr 07 2024, 08:37
This is just so bad. At the end of the cutscene you respawn on a roof and you get insta killed by minigun, and the only way pass this is to skip the cutscene. I don't like this sneaking mission and it just bad. This whole MOTW is bad, only 1 mission is actually good. No longplay here. What a shame
Added by horus_submissions on Apr 07 2024, 08:43
I don't want to replay this 90 times to not to get killed by a f*cking minigun. Also it doesn't make any sense that Ballas have miniguns like wtf. And i also doesn't like the fact that to understand the plot of this mission you need to play the previous - non MOTW missions. Not bothered to rage on this one
Added by Miran on Apr 07 2024, 17:20
Hmm weird, never happened to me. Do you have any mods installed?
Added by Miran on Apr 07 2024, 18:48
Updated. Please report if spawning on the roof still occurs. Added more description.
Added by horus_submissions on Apr 07 2024, 19:36
Hey I had frame vigilante or something like that i might be checking it out soon again but i'll not record this MOTW
Added by TrippyB on Apr 09 2024, 02:11
cool sneaking idea but a little frustating. sometime it feel more like i play over and over to memorize moving. biggest annoying is in first part becos i sneak past one ballas pair then instant die to another ballas pair. also i keep touch fire at start but its whatever. rooftop part is bit more easy so good. altho theres one walking balla before last marker and i did not see him cos of wall. lucky he didnt kill but i think it kinda mean.
Added by TrippyB on Apr 09 2024, 02:14
but the sudden mission pass make me sad. i thouht i gonna get cutscene to tell more story cos its good prize after hard mission. i like idea but first part need more easy. i give 2/5

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