========================== Mod Loader 0.3.7 ==========================

Game version: GTA SA 1.0 US
Loading basic config file modloader/.data/config.ini

Parsing command line
Loaded fallback menu fxt

Looking for plugins...
Reading plugins.ini
Loading plugin module "gta3\std.asi.dll"
Plugin module "gta3\std.asi.dll" loaded as gta3.std.asi Jan 16 2018 17:44:17 by LINK/2012
Starting up plugin "gta3.std.asi"
CLEO library version 4031300 found at "CLEO.asi"
Loading plugin module "gta3\std.bank.dll"
Plugin module "gta3\std.bank.dll" loaded as gta3.std.bank Nov 12 2016 18:52:34 by LINK/2012
Starting up plugin "gta3.std.bank"
Loading plugin module "gta3\std.data.dll"
Plugin module "gta3\std.data.dll" loaded as gta3.std.data Nov 12 2016 18:52:35 by LINK/2012
Starting up plugin "gta3.std.data"
Loading plugin module "gta3\std.fx.dll"
Plugin module "gta3\std.fx.dll" loaded as gta3.std.fx Nov 12 2016 18:52:38 by LINK/2012
Starting up plugin "gta3.std.fx"
Loading plugin module "gta3\std.movies.dll"
Plugin module "gta3\std.movies.dll" loaded as gta3.std.movies Nov 12 2016 18:52:50 by LINK/2012
Starting up plugin "gta3.std.movies"
Loading plugin module "gta3\std.scm.dll"
Plugin module "gta3\std.scm.dll" loaded as gta3.std.scm Nov 12 2016 18:53:09 by LINK/2012
Starting up plugin "gta3.std.scm"
Loading plugin module "gta3\std.sprites.dll"
Plugin module "gta3\std.sprites.dll" loaded as gta3.std.sprites Nov 12 2016 18:53:10 by LINK/2012
Starting up plugin "gta3.std.sprites"
Loading plugin module "gta3\std.stream.dll"
Plugin module "gta3\std.stream.dll" loaded as gta3.std.stream Jan 16 2018 17:44:17 by LINK/2012
Starting up plugin "gta3.std.stream"
Loading plugin module "gta3\std.text.dll"
Plugin module "gta3\std.text.dll" loaded as gta3.std.text Nov 12 2016 18:52:34 by LINK/2012
Starting up plugin "gta3.std.text"
Loading plugin module "gta3\std.tracks.dll"
Plugin module "gta3\std.tracks.dll" loaded as gta3.std.tracks Nov 12 2016 18:52:33 by LINK/2012
Starting up plugin "gta3.std.tracks"
Reading profile named "Default" at "modloader.ini".
Using profile named "Default".
Using profile named "Default"


Scanning mods at "modloader\"...

Scanning files at "modloader\cs_dust\"...
Found file [0x0000010436C469AA] "imy_track_barrier.dff" with handler "gta3.std.stream"
Found file [0x0000020431ADE2B1] "imy_trx.txd" with handler "gta3.std.stream"
Found file [0x0000030450C87AB0] "levelxre.col" with handler "gta3.std.stream"

Updating mods for "modloader\"...
Updating state for "modloader\cs_dust\"...
Installing file "modloader\cs_dust\imy_track_barrier.dff"
Installing file "modloader\cs_dust\imy_trx.txd"
Installing file "modloader\cs_dust\levelxre.col"
Updating gta3.std.data state...
Done updating gta3.std.data state.
Starting up filesystem watcher...

Mod Loader has started up!

Opening file for streaming "MODELS\GTA3.IMG"
Loading default font values "DATA\FONTS.DAT"
Loading default vehicles handling "HANDLING.CFG"
Loading default surface adhesion limits "data\surface.dat"
Loading default surface infos "data\surfinfo.dat"
Loading default surface audio infos "data\surfaud.dat"
Loading default ped stats "DATA\PEDSTATS.DAT"
Loading default decision maker "RANDOM.ped"
Loading default decision maker "m_norm.ped"
Loading default decision maker "m_plyr.ped"
Loading default decision maker "RANDOM.grp"
Loading default decision maker "MISSION.grp"
Loading default decision maker "GangMbr.ped"
Loading default decision maker "Cop.ped"
Loading default decision maker "R_Norm.ped"
Loading default decision maker "R_Tough.ped"
Loading default decision maker "R_Weak.ped"
Loading default decision maker "Fireman.ped"
Loading default decision maker "m_empty.ped"
Loading default decision maker "Indoors.ped"
Loading default decision maker "RANDOM.grp"
Loading default decision maker "RANDOM2.grp"
Loading default time cycle properties "TIMECYC.DAT"
Loading default population cycle properties "POPCYCLE.DAT"
Loading default plants surface properties "PLANTS.DAT"
Loading default anim association "DATA\ANIMGRP.DAT"
Opening file for streaming "MODELS\GTA3.IMG"
Opening file for streaming "MODELS\GTA_INT.IMG"
Loading default stream config "stream.ini"
Loading default fighting data "DATA\melee.dat"
Preloading level file "DATA\DEFAULT.DAT"
Loading default level file "DATA\DEFAULT.DAT"
Preloading level file "DATA\GTA.DAT"
Loading default level file "DATA\GTA.DAT"
Loading preloaded level entries...
Opening file for streaming "data\paths\carrec.img"
Opening file for streaming "data\script\script.img"
Opening file for streaming "models\cutscene.img"
Loading default object types "data\default.ide"
Loading default object types "data\vehicles.ide"
Loading default object types "data\peds.ide"
Loading default object types "data\maps\generic\vegepart.ide"
Loading default object types "data\maps\generic\barriers.ide"
Loading default object types "data\maps\generic\dynamic.ide"
Loading default object types "data\maps\generic\dynamic2.ide"
Loading default object types "data\maps\generic\multiobj.ide"
Loading default object types "data\maps\generic\procobj.ide"
Loading default object types "data\maps\la\lan.ide"
Loading default object types "data\maps\la\lan2.ide"
Loading default object types "data\maps\la\las.ide"
Loading default object types "data\maps\la\las2.ide"
Loading default object types "data\maps\la\lae.ide"
Loading default object types "data\maps\la\lae2.ide"
Loading default object types "data\maps\la\law2.ide"
Loading default object types "data\maps\la\law.ide"
Loading default object types "data\maps\la\lawn.ide"
Loading default object types "data\maps\la\lahills.ide"
Loading default object types "data\maps\la\laxref.ide"
Loading default object types "data\maps\sf\sfn.ide"
Loading default object types "data\maps\sf\sfs.ide"
Loading default object types "data\maps\sf\sfse.ide"
Loading default object types "data\maps\sf\sfe.ide"
Loading default object types "data\maps\sf\sfw.ide"
Loading default object types "data\maps\sf\sfxref.ide"
Loading default object types "data\maps\vegas\vegasn.ide"
Loading default object types "data\maps\vegas\vegass.ide"
Loading default object types "data\maps\vegas\vegase.ide"
Loading default object types "data\maps\vegas\vegasw.ide"
Loading default object types "data\maps\vegas\vegaxref.ide"
Loading default object types "data\maps\country\countryn.ide"
Loading default object types "data\maps\country\countn2.ide"
Loading default object types "data\maps\country\countrys.ide"
Loading default object types "data\maps\country\countrye.ide"
Loading default object types "data\maps\country\countryw.ide"
Loading default object types "data\maps\country\counxref.ide"
Loading default object types "data\maps\interior\int_la.ide"
Loading default object types "data\maps\interior\int_sf.ide"
Loading default object types "data\maps\interior\int_veg.ide"
Loading default object types "data\maps\interior\int_cont.ide"
Loading default object types "data\maps\leveldes\levelmap.ide"
Loading default object types "data\maps\leveldes\levelxre.ide"
Loading default object types "data\maps\interior\gen_int1.ide"
Loading default object types "data\maps\interior\gen_int2.ide"
Loading default object types "data\maps\interior\gen_intb.ide"
Loading default object types "data\maps\interior\gen_int3.ide"
Loading default object types "data\maps\interior\gen_int4.ide"
Loading default object types "data\maps\interior\gen_int5.ide"
Loading default object types "data\maps\interior\savehous.ide"
Loading default object types "data\maps\interior\stadint.ide"
Loading default object types "data\maps\leveldes\seabed.ide"
Loading default object types "data\maps\interior\props.ide"
Loading default object types "data\maps\interior\props2.ide"
Loading default object types "data\maps\interior\propext.ide"
Loading default object types "data\maps\veh_mods\veh_mods.ide"
Loading default object types "data\txdcut.ide"
Loading default object data "DATA\OBJECT.DAT"
Loading default vehicle colours "DATA\CARCOLS.DAT"
Loading default vehicle upgrades "DATA\CARMODS.DAT"
Initializing the streaming...
Loading abstract cd directory...
Importing model file for index 3091 at "modloader\cs_dust\imy_track_barrier.dff"
Importing model file for index 22560 at "modloader\cs_dust\imy_trx.txd"
Importing model file for index 25015 at "modloader\cs_dust\levelxre.col"
Abstract cd directory has been loaded.
Loading default scene "data\map.zon"
Loading default scene "data\info.zon"
Loading default scene "data\maps\la\lan.ipl"
Loading default scene "data\maps\la\lan2.ipl"
Loading default scene "data\maps\la\las.ipl"
Loading default scene "data\maps\la\las2.ipl"
Loading default scene "data\maps\la\lae.ipl"
Loading default scene "data\maps\la\lae2.ipl"
Loading default scene "data\maps\la\law.ipl"
Loading default scene "data\maps\la\lawn.ipl"
Loading default scene "data\maps\la\law2.ipl"
Loading default scene "data\maps\la\lahills.ipl"
Loading default scene "data\maps\sf\sfn.ipl"
Loading default scene "data\maps\sf\sfs.ipl"
Loading default scene "data\maps\sf\sfse.ipl"
Loading default scene "data\maps\sf\sfe.ipl"
Loading default scene "data\maps\sf\sfw.ipl"
Loading default scene "data\maps\vegas\vegasn.ipl"
Loading default scene "data\maps\vegas\vegass.ipl"
Loading default scene "data\maps\vegas\vegase.ipl"
Loading default scene "data\maps\vegas\vegasw.ipl"
Loading default scene "data\maps\country\countryn.ipl"
Loading default scene "data\maps\country\countn2.ipl"
Loading default scene "data\maps\country\countrys.ipl"
Loading default scene "data\maps\country\countrye.ipl"
Loading default scene "data\maps\country\countryw.ipl"
Loading default scene "data\maps\interior\int_la.ipl"
Loading default scene "data\maps\interior\int_sf.ipl"
Loading default scene "data\maps\interior\int_veg.ipl"
Loading default scene "data\maps\interior\int_cont.ipl"
Loading default scene "data\maps\interior\gen_int1.ipl"
Loading default scene "data\maps\interior\gen_int2.ipl"
Loading default scene "data\maps\interior\gen_intb.ipl"
Loading default scene "data\maps\interior\gen_int3.ipl"
Loading default scene "data\maps\interior\gen_int4.ipl"
Loading default scene "data\maps\interior\gen_int5.ipl"
Loading default scene "data\maps\interior\stadint.ipl"
Loading default scene "data\maps\interior\savehous.ipl"
Loading default scene "data\maps\leveldes\levelmap.ipl"
Loading default scene "data\maps\leveldes\seabed.ipl"
Loading default scene "data\maps\paths.ipl"
Loading default scene "data\maps\paths2.ipl"
Loading default scene "data\maps\paths3.ipl"
Loading default scene "data\maps\paths4.ipl"
Loading default scene "data\maps\paths5.ipl"
Loading default scene "data\maps\cull.ipl"
Loading default scene "data\maps\tunnels.ipl"
Loading default scene "data\maps\occlusf.ipl"
Loading default scene "data\maps\occluveg.ipl"
Loading default scene "data\maps\occlula.ipl"
Loading default scene "data\maps\occluint.ipl"
Loading default scene "data\maps\audiozon.ipl"
Loading default train track "data\paths\tracks.dat"
Loading default train track "data\paths\tracks3.dat"
Loading default train track "data\paths\tracks2.dat"
Loading default train track "data\paths\tracks4.dat"
Opening file for streaming "MODELS\PLAYER.IMG"
Loading default clothes rules "DATA\CLOTHES.DAT"
Loading default water level "DATA\water.dat"
Loading default ped relationship data "DATA\PED.DAT"
Loading default weapon data "DATA\WEAPON.DAT"
Loading default ped groups "PEDGRP.DAT"
Loading default car groups "CARGRP.DAT"
Starting injected cleo script search 13A42420 for version '0'...
Finishing injected cleo script search 13A42420...
Starting injected cleo script search 13A423E0 for version '4'...
Finishing injected cleo script search 13A423E0...
Starting injected cleo script search 13A423E0 for version '3'...
Finishing injected cleo script search 13A423E0...
Loading default action reaction stats "DATA\AR_STATS.DAT"
Loading default stat update conditions "DATA\STATDISP.DAT"
Loading default shopping data "data\shopping.dat"
Removing imported model file at index 0
Loading default furniture data "data\furnitur.dat"
Loading default procedural objects "data\procobj.dat"
Removing imported model file at index 20000
Removing imported model file at index 20001
Removing imported model file at index 20002
Removing imported model file at index 20003
Removing imported model file at index 20000
Removing imported model file at index 20001
Removing imported model file at index 384
Removing imported model file at index 385
Removing imported model file at index 385
Removing imported model file at index 386
Removing imported model file at index 386
Removing imported model file at index 387
Removing imported model file at index 387
Removing imported model file at index 388
Removing imported model file at index 388

Scanning files at "modloader\cs_dust\"...
Found file [0x0000020430CD86D7] "deadcopx.txd" with handler "gta3.std.stream"
Found file [0x0000010401456A8D] "dead_tied_cop.dff" with handler "gta3.std.stream"
Found file [0x0000030450C87AB0] "levelxre.col" with handler "gta3.std.stream"

Updating mods for "modloader\"...
Extinguishing some files from "modloader\cs_dust\"...
Extinguishing file "modloader\cs_dust\imy_track_barrier.dff"
Uninstalling file "modloader\cs_dust\imy_track_barrier.dff"
Flushing streaming channels...
Extinguishing file "modloader\cs_dust\imy_trx.txd"
Uninstalling file "modloader\cs_dust\imy_trx.txd"
Updating state for "modloader\cs_dust\"...
Installing file "modloader\cs_dust\dead_tied_cop.dff"
Installing file "modloader\cs_dust\deadcopx.txd"
Reinstalling file "modloader\cs_dust\levelxre.col"
Updating gta3.std.data state...
Done updating gta3.std.data state.
Refreshing necessary models...
Flushing streaming channels...
Removing unused resources...
Removing unused resources...
Removing imported model file at index 22560
Removing imported model file at index 3091
Loading abstract cd directory...
Flushing streaming channels...
Importing model file for index 3092 at "modloader\cs_dust\dead_tied_cop.dff"
Importing model file for index 22561 at "modloader\cs_dust\deadcopx.txd"
Importing model file for index 25015 at "modloader\cs_dust\levelxre.col"
Abstract cd directory has been loaded.
Loading requested resources...
Successfully refreshed models.

Scanning files at "modloader\cs_italy\"...
Found file [0x0000020430CD86D7] "deadcopx.txd" with handler "gta3.std.stream"
Found file [0x00000304183D4037] "dead_tied_cop.col" with handler "gta3.std.stream"
Found file [0x0000010401456A8D] "dead_tied_cop.dff" with handler "gta3.std.stream"
Found file [0x0000030450C87AB0] "levelxre.col" with handler "gta3.std.stream"

Updating mods for "modloader\"...
Extinguishing some files from "modloader\cs_dust\"...
Extinguishing file "modloader\cs_dust\dead_tied_cop.dff"
Uninstalling file "modloader\cs_dust\dead_tied_cop.dff"
Flushing streaming channels...
Extinguishing file "modloader\cs_dust\deadcopx.txd"
Uninstalling file "modloader\cs_dust\deadcopx.txd"
Extinguishing file "modloader\cs_dust\levelxre.col"
Uninstalling file "modloader\cs_dust\levelxre.col"
No files in "modloader\cs_dust\"...
Updating state for "modloader\cs_italy\"...
Installing file "modloader\cs_italy\dead_tied_cop.col"
Installing file "modloader\cs_italy\dead_tied_cop.dff"
Installing file "modloader\cs_italy\deadcopx.txd"
Installing file "modloader\cs_italy\levelxre.col"
Collecting "modloader\cs_dust\"
Updating gta3.std.data state...
Done updating gta3.std.data state.
Refreshing necessary models...
Flushing streaming channels...
Removing unused resources...
Removing unused resources...
Loading abstract cd directory...
Flushing streaming channels...
Importing model file for index 3092 at "modloader\cs_italy\dead_tied_cop.dff"
Importing model file for index 25252 at "modloader\cs_italy\dead_tied_cop.col"
Importing model file for index 22561 at "modloader\cs_italy\deadcopx.txd"
Importing model file for index 25015 at "modloader\cs_italy\levelxre.col"
Abstract cd directory has been loaded.
Loading requested resources...
Successfully refreshed models.

Scanning files at "modloader\cs_italy\"...
Found file [0x0000020430CD86D7] "deadcopx.txd" with handler "gta3.std.stream"
Found file [0x0000010401456A8D] "dead_tied_cop.dff" with handler "gta3.std.stream"
Found file [0x0000030450C87AB0] "levelxre.col" with handler "gta3.std.stream"

Updating mods for "modloader\"...
Extinguishing some files from "modloader\cs_italy\"...
Extinguishing file "modloader\cs_italy\dead_tied_cop.col"
Uninstalling file "modloader\cs_italy\dead_tied_cop.col"
Flushing streaming channels...
Updating state for "modloader\cs_italy\"...
Updating gta3.std.data state...
Done updating gta3.std.data state.
Refreshing necessary models...
Flushing streaming channels...
Removing unused resources...
Removing unused resources...
Removing imported model file at index 25252
Loading abstract cd directory...
Flushing streaming channels...
Abstract cd directory has been loaded.
Loading requested resources...
Successfully refreshed models.

Scanning files at "modloader\cs_italy\"...
Found file [0x0000020430CD86D7] "deadcopx.txd" with handler "gta3.std.stream"
Found file [0x00000304183D4037] "dead_tied_cop.col" with handler "gta3.std.stream"
Found file [0x0000010401456A8D] "dead_tied_cop.dff" with handler "gta3.std.stream"
Found file [0x0000030450C87AB0] "levelxre.col" with handler "gta3.std.stream"

Updating mods for "modloader\"...
Updating state for "modloader\cs_italy\"...
Installing file "modloader\cs_italy\dead_tied_cop.col"
Flushing streaming channels...
Reinstalling file "modloader\cs_italy\dead_tied_cop.dff"
Reinstalling file "modloader\cs_italy\deadcopx.txd"
Reinstalling file "modloader\cs_italy\levelxre.col"
Updating gta3.std.data state...
Done updating gta3.std.data state.
Refreshing necessary models...
Flushing streaming channels...
Removing unused resources...
Removing unused resources...
Loading abstract cd directory...
Flushing streaming channels...
Importing model file for index 3092 at "modloader\cs_italy\dead_tied_cop.dff"
Importing model file for index 25252 at "modloader\cs_italy\dead_tied_cop.col"
Importing model file for index 22561 at "modloader\cs_italy\deadcopx.txd"
Importing model file for index 25015 at "modloader\cs_italy\levelxre.col"
Abstract cd directory has been loaded.
Loading requested resources...
Successfully refreshed models.
Loading default time cycle properties "TIMECYC.DAT"
Loading default population cycle properties "POPCYCLE.DAT"
Loading default ped relationship data "DATA\PED.DAT"
Loading default weapon data "DATA\WEAPON.DAT"
Loading default ped groups "PEDGRP.DAT"
Loading default car groups "CARGRP.DAT"
Starting injected cleo script search 13A43700 for version '0'...
Finishing injected cleo script search 13A43700...
Starting injected cleo script search 13A43660 for version '4'...
Finishing injected cleo script search 13A43660...
Starting injected cleo script search 13A437A0 for version '3'...
Finishing injected cleo script search 13A437A0...
Loading default action reaction stats "DATA\AR_STATS.DAT"
Loading default stat update conditions "DATA\STATDISP.DAT"
Loading default furniture data "data\furnitur.dat"
Loading default procedural objects "data\procobj.dat"
