Agents of E.D.E.N: Christmas Rescue
By Target13
Agents of E.D.E.N: Christmas Rescue
Six years after the capture of Peace Circle leader, Carnage, a new danger emerges that greatly threatens the security of the world. Special agent Nathan Peabody, with help from Agents Julie West and Minji Seong, must embark on a rescue mission that will send him somewhere very far from home.
Note: Snow mod not required but highly recommended
https://www.gtaall.com/gta-san-andreas/mods/54488-snow-mod.html
Also check out:
Agents of E.D.E.N: The Peace Circle
https://dyom.gtagames.nl/show/56682
The Fort: How Bobby Saved Christmas
https://dyom.gtagames.nl/show/58574
Cowboys: The Tale of Betty Shore Epilogue
https://dyom.gtagames.nl/show/65247
Six years after the capture of Peace Circle leader, Carnage, a new danger emerges that greatly threatens the security of the world. Special agent Nathan Peabody, with help from Agents Julie West and Minji Seong, must embark on a rescue mission that will send him somewhere very far from home.
Note: Snow mod not required but highly recommended
https://www.gtaall.com/gta-san-andreas/mods/54488-snow-mod.html
Also check out:
Agents of E.D.E.N: The Peace Circle
https://dyom.gtagames.nl/show/56682
The Fort: How Bobby Saved Christmas
https://dyom.gtagames.nl/show/58574
Cowboys: The Tale of Betty Shore Epilogue
https://dyom.gtagames.nl/show/65247
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Added by lascha2nd on Dec 21 2020, 16:46
Interesting... I'm gonna give a try later.
Added by TheXProyect on Dec 23 2020, 19:07
[EXTRACTED FROM GTAFORUMS]
Whenever I play missions I keep up to date on the objects, because any designer takes the time to place them. And these two missions are no exception. Regardless of the number of objects, the environment that one creates is important. As Platinum said, the lengths of the cutscenes could have been a just a little bit longer, adding an extra second would have been nice. And I think I don't need to talk about the dialogue and humor. I laughed quite a bit when THAT charac
Whenever I play missions I keep up to date on the objects, because any designer takes the time to place them. And these two missions are no exception. Regardless of the number of objects, the environment that one creates is important. As Platinum said, the lengths of the cutscenes could have been a just a little bit longer, adding an extra second would have been nice. And I think I don't need to talk about the dialogue and humor. I laughed quite a bit when THAT charac
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