The Last Hit
By Fallen Remnant
"...Hope you burn in hell...."
- Cyrus
Inspired by MOTW 217: Bounty Hunter
Cyrus sets his sights on a large bounty, one that will set him up for life.
But the client who's set the bounty wants to make it look like a car bombing, a strange but not unusual request to make.
Cyrus knows the risk could be worth the reward...
Further information
Recommendation : Load a different mission (don't have to play it) before this one to hopefully fix a small (non game-breaking) issue in the second section, listed in the issues section.
The mission is split into 3 distinct (but not explicit) sections:
Prologue
The Bounty Hunters
The Final Hit
There will be significant combat in the last 2 sections, but not difficult overall. There is enough armour in both sections that you shouldn't die abruptly.
If you encounter any issues, do note it down - there shouldn't be any issues with actors becoming immortal spheres (due to actor count).
It is my first published DYOM mission (only used DYOM once/twice back in 2012), hope you enjoy it!
Issues
- Cars/Quadbikes getting stuck in 'The Bounty Hunters' section. (Non-game breaking)
For some reason the thin (destructible) trees appeared to somewhat randomly generate in playtesting. However in the final full tests, the spawns seem consistent which can block pathing for one or two vehicles. Loading a mission before this one seems to cycle them (Placebo, probably).
Otherwise, moving to the other side of the house from where you spawn can also release them sometimes.
Other info
Thanks to Mafia: City of Lost Heaven for the inspiration for the intro.
15/10/22 update: Attempted to change the screenshot to one less scuffed. Well, tried at least (didn't work.)
- Cyrus
Inspired by MOTW 217: Bounty Hunter
Cyrus sets his sights on a large bounty, one that will set him up for life.
But the client who's set the bounty wants to make it look like a car bombing, a strange but not unusual request to make.
Cyrus knows the risk could be worth the reward...
Further information
Recommendation : Load a different mission (don't have to play it) before this one to hopefully fix a small (non game-breaking) issue in the second section, listed in the issues section.
The mission is split into 3 distinct (but not explicit) sections:
Prologue
The Bounty Hunters
The Final Hit
There will be significant combat in the last 2 sections, but not difficult overall. There is enough armour in both sections that you shouldn't die abruptly.
If you encounter any issues, do note it down - there shouldn't be any issues with actors becoming immortal spheres (due to actor count).
It is my first published DYOM mission (only used DYOM once/twice back in 2012), hope you enjoy it!
Issues
- Cars/Quadbikes getting stuck in 'The Bounty Hunters' section. (Non-game breaking)
For some reason the thin (destructible) trees appeared to somewhat randomly generate in playtesting. However in the final full tests, the spawns seem consistent which can block pathing for one or two vehicles. Loading a mission before this one seems to cycle them (Placebo, probably).
Otherwise, moving to the other side of the house from where you spawn can also release them sometimes.
Other info
Thanks to Mafia: City of Lost Heaven for the inspiration for the intro.
15/10/22 update: Attempted to change the screenshot to one less scuffed. Well, tried at least (didn't work.)
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- Last Update
- Oct 15 '22
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Mission Statistics
- ReadOnly
- yes
- Objectives
- 100
- Actors
- 100
- Cars
- 32
- Pickups
- 8
- Objects
- 100
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