[MOTW #223] Trail of Bodies
By DucKingheights
NOTE: To get the most enjoyment out of the cutscenes and during certain gameplay elements, download the SD files and modloader files here in the link here:
https://drive.google.com/file/d/1UEBduH3eKc6YJnA5616nSXR3_jb3WZEA/view?usp=sharing
Also, to use the SD music use AudioFX 2.0 from Sizz here: https://gtaforums.com/topic/986670-audiofx-v20-dyom-addon-modified-by-sizzz/#comment-1072011096
PREMISE: William Steffenson and the crew are planning out and preparing to rob a bank. The bank being robbed in question happening to be The Great American bank of LS. the bank with the flashiest design in all of California, rivalling even San Fierro. There is caution between the members though, as the cops arrive quicker than usual.
GAMEPLAY:
* In the mission, you'll have a large choice of what weapons to bring along with you. Do you wish you use something for more damage but less ammo, use the desert eagle. Want something more silent, use the silenced 9mm. Want to shoot on the go for an smg, use the micro smg rather than the SMG. The combination of loadouts you can use is endless.
The same applies for what vehicles to choose as the getaway vehicle.
* This mission gives you the tools to create your own cover during a shootout later on. By that I mean, using spawned vehicles, you can potentially use them as cover later, or to use them as a quick explosion against other enemies.
* New custom made bank interior. While it uses the palamino creek bank interior, stairs from the planning department and assets from the casino vault, it does however, offer a unique looking 2nd floor of the bank with the objects being professionally placed and chosen for the basis of the interior.
* Non-linear design. You can choose which routes to take during the shootout, how you approach certain enemies from different places, how you eliminate them, etc etc.
DIFFICULTY: Hard, brutal enemies, however theres a difficulty curve where enemies at the start are decently approachable, however the enemies later will be much more aggressive, playing things tactically is much advised.
MUSIC CREDITS:
• Driv3r / Driver 3 soundtrack.
• Payday The Heist OST.
• Jungle Giants - On Your Way Down.
CREDITS:
Inspiration: Driver series, Payday The Heist, Heat (1995), sandbox games.
Cover image:
Logo:
Tools used: DYOM#, DYOM Editor, DYOM 8.1.
Gun sounds: Syphon Filter
Weapon models: Beta weapons mod pack, Renato Russo.
Authors: Miran, Sizz, PatrickW.
Skins: DuckingHeights
Website: PatrickW.
Creator of MOTW: Andrej
Host of MOTW 223: TMX92
https://drive.google.com/file/d/1UEBduH3eKc6YJnA5616nSXR3_jb3WZEA/view?usp=sharing
Also, to use the SD music use AudioFX 2.0 from Sizz here: https://gtaforums.com/topic/986670-audiofx-v20-dyom-addon-modified-by-sizzz/#comment-1072011096
PREMISE: William Steffenson and the crew are planning out and preparing to rob a bank. The bank being robbed in question happening to be The Great American bank of LS. the bank with the flashiest design in all of California, rivalling even San Fierro. There is caution between the members though, as the cops arrive quicker than usual.
GAMEPLAY:
* In the mission, you'll have a large choice of what weapons to bring along with you. Do you wish you use something for more damage but less ammo, use the desert eagle. Want something more silent, use the silenced 9mm. Want to shoot on the go for an smg, use the micro smg rather than the SMG. The combination of loadouts you can use is endless.
The same applies for what vehicles to choose as the getaway vehicle.
* This mission gives you the tools to create your own cover during a shootout later on. By that I mean, using spawned vehicles, you can potentially use them as cover later, or to use them as a quick explosion against other enemies.
* New custom made bank interior. While it uses the palamino creek bank interior, stairs from the planning department and assets from the casino vault, it does however, offer a unique looking 2nd floor of the bank with the objects being professionally placed and chosen for the basis of the interior.
* Non-linear design. You can choose which routes to take during the shootout, how you approach certain enemies from different places, how you eliminate them, etc etc.
DIFFICULTY: Hard, brutal enemies, however theres a difficulty curve where enemies at the start are decently approachable, however the enemies later will be much more aggressive, playing things tactically is much advised.
MUSIC CREDITS:
• Driv3r / Driver 3 soundtrack.
• Payday The Heist OST.
• Jungle Giants - On Your Way Down.
CREDITS:
Inspiration: Driver series, Payday The Heist, Heat (1995), sandbox games.
Cover image:
Logo:
Tools used: DYOM#, DYOM Editor, DYOM 8.1.
Gun sounds: Syphon Filter
Weapon models: Beta weapons mod pack, Renato Russo.
Authors: Miran, Sizz, PatrickW.
Skins: DuckingHeights
Website: PatrickW.
Creator of MOTW: Andrej
Host of MOTW 223: TMX92
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Trailers
SELECT | TrailerName | Author | Date | Rating |
---|---|---|---|---|
PLAY | GTA RACOON - TRAIL OF BODIES | GTA RACOON | Jun 17 2024, 09:06 | 0 |
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