DYOM » Missions » Gang Wars:Grove Street VS Ballas - Motel

Gang Wars:Grove Street VS Ballas - Motel

By LUCIDITY

The Story

Your friend Troy comes up to you and says how Ballas are about to raid the building.After that a shootout unfolds...

Play trought the mission to see what happens next...

(If there are any bugs let me now)

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Last Update
Jul 26 '24
Views
215
Downloads
251
Trailers
0
Comments
7

Mission Statistics

ReadOnly
yes
Objectives
21
Actors
37
Cars
12
Pickups
11
Objects
0

Rating(1):

Rated 1 times, Average 3

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Comments

Added by Leo28 on Jul 27 2024, 21:16
Hi! I got some free time today so i'll use it to play, feedback rate some missions in DYOM. I'lll start by yours :)
Added by Leo28 on Jul 27 2024, 21:25
I just finished it and here are my thoughts on the mission:

* Nice surprise factor by using actor animations

* Reasonable ammount of enemies, headshots are mostly off so you can enjoy the gunfight, also their HP were balanced

*Enemy accuracy was too low in comparison to the ammount of health/armor pickups given

*Snipers were well positioned, took me a while to figure out where the shots were coming from

*Outside Ballas, despite large in numbers had low accuracy even when having a cover. In th
Added by Leo28 on Jul 27 2024, 21:26
In these situations, it would be more interesting if they could hit you with ease and you'd need to actually use the car cover to survive

With all that said, my rating will be 3/5. I enjoyed the mission and it was fun to play, but there is space for improvement. Overall, congratulations!
Added by Leo28 on Jul 27 2024, 21:27
Oh, i also forgot to add that since you use actor camera in the ally that was in a interior, the camera bugged and didn't track him (it was pointing at the sky), also due to GTA SA limitations, the ally AI couldn't get him off the stairs so i would make him in a easier spot to navigate.
Added by LUCIDITY on Jul 28 2024, 03:37
Hey thank you so much for the feedback man! Yeah I too know that it's too easy to kill the enemies since i put the accuracy to 50 so you can really enjoy killing them,and because I thought that if i put the acuracy to 75 or higher it would be too hard and the player would just rage quit
Added by LUCIDITY on Jul 28 2024, 03:41
And btw the camera pointing at the sky wasn't a bug or anything.I just put it like that because some objectives got glitched up and were appearing before they were supposed to and they were messing up the cutscene where the player was talking to the actor,so I just decided to point it at the sky.
Added by LUCIDITY on Jul 28 2024, 03:43
If you are talking about the penultimate cutscene.If you're talking about something else then it's probably DYOM Engine's fault

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