DYOM » Missions » Trail of Bodies 2 - Bank n Bullets

Trail of Bodies 2 - Bank n Bullets

By DucKingheights



Submitted as part of MOTW 264 2.0, and winner of that contest.

NOTE: To get the most enjoyment out of the cutscenes and during certain gameplay elements, download the SD files and modloader files here in the link here. Download parts 1 and 2 for the full experience, part 1 contains SD files, part 2 contains modloader files, plus scripts needed for the complete experience of the mission.

PART 1: https://drive.google.com/file/d/1UHeC4oO_p8xNbdAYVbFE8DKuykHUEp2Q/view?usp=drive_link

PART 2:
https://drive.google.com/file/d/1gfEg6V02LksbG9oOXAsrjnLyuJHhjN6l/view?usp=sharing


CONTROLS:
W + 2 to Somersault + Roll.
R to reload.
Tab + N to drop and save weapon (up to 10 weapons can be saved at a time).
NOTE, you can sprint with all weapons in this mission as part of the sprintwithallweapons mod, with an exception to the minigun and chainsaw.

PREMISE: Frank Ravine, a hardened veteran criminal, desperate to get out of the life of crime, receives an opportunity from his friend and associate, Elliott Brenstein, that'll ensure he'll stay out of that life for good (or at least, for a good while). And Eillott's motivations for this? Because there's no-one as good as Frank that can do a hit on a place with a lot of heat, and because this for 4 man crew Eillott's got in touch with, a certain, Steffenson, if you will.


A sequel (but also prequel timeline wise), to the original Trail of Bodies. Same prep area location like the original, with slightly different pickup locations, and similar yet not quite the same bank interior. Where it differs is a more tougher shootout, different getaway location, different getaway method all together, and

GAMEPLAY:

* Uses the formula from the original Trail of Bodies. While the plot and characters isn't as in-depth as the original, the gameplay more than makes up for it.

* Same choice of weaponry like the original. Do you wish you use something for more damage but less ammo, use the desert eagle. Want something more silent, use the silenced 9mm. Want to shoot on the go for an smg, use the micro smg rather than the SMG. The combination of loadouts you can use is endless.

* Like the original, you can choose across different types of getaway vehicles to place at the getaway location. Fast yet low HP car, medium speed medium HP car, and a tanky car that is slow. However, new is the option to use a motorbike.

* Non-linear level designed interior. Expanded upon the original Trail of Bodies is the bank interior. Now, there are 3 ways (or 4 ways counting going out of bounds) to reach the office floor. Newly added is a hallway, and a janitor's room. Not to mention, like the original, the objects on display here are professionally placed and chosen like the original.

* Choose your own path to the getaway area. Once you've gotten your getaway vehicle, head to the plane at the airport. There's 2 routes inside, one with 2 guards guarding it which is best for a car with a decent enough HP, and one which you ramp which is best for a high speed vehicle.

* New DYOM tech, multiple markers on the map.

MUSIC CREDITS:
* Rockstar Games - Grand Theft Auto Online soundtrack:
* - GTA Online: Diamond Casino Heist Track 2.

Dr Shemp - The Allie Problem:
* - Track 04, Allie Rush / Chicago at Night Chase.
* - Track 03, Allie Cruise / Chicago at Night Cruise.

* Rockstar Games - Grand Theft Auto 2 soundtrack:
* - GTA 2 - All I Wanna Do.

OPTIONAL SOUNDTRACK credits:
Kenny Rogers:
* Just Dopped in (To See What Condition My Condition Is In).

Overkill Software, Simon Viklund - Payday the Heist soundtrack:
* - Home invasion Stealth, Control, Anticipation, Assault OST.

* - Payday 2, Break the rules (Stealth, Control, Anticipation, Assault).

* Konami:
* - MGS Portable Ops - Comm Base track, Mission Failed.
* - MGS2 1999 beta OST - Opening Infiltration,
Dead Crew (Beta Trailer 1999), Corridor Gunfight (Level 1 + 2).
(By the way the Corridor Gunfight level 1 track I found on youtube one
day so consider this me releasing a previously undiscovered full version of the beta tracks or track of MGS2).

* - MGS4 OST:
* - - MGS4 OST - Under Curfew [E. Europe Caution].
* - - MGS4 OST - In the Shadows [E. Europe Evasion].
* - - MGS4 OST - Forced Hand [E. Europe Alert].

* The Pointer Sisters - Hot Together.

* Driv3r Theme - The soundtrack.

* Dr Shemp:
* - Driver 2: Purple Pit (PS1 Remix).

Tools used: DYOM#, DYOM Editor, DYOM 8.1.
Custom gun sounds: Syphon Filter. Payday The Heist, GTA2.
Vehicle sounds: Driv3r engine sounds.

Weapon models:
- DeKrA: Beta weapons mod pack:
https://www.gtagarage.com/mods/show.php?id=26324
- M316: Weapons found from here: https://gtaforums.com/topic/976090-marksman-enterprises

- R* Games - GTA VCS weapons, ported by the GTA Underground team:
https://libertycity.net/files/gta-san-andreas/202166-vice-city-stories-weapons-from-gta-underground.html

Authors: Miran, Sizz, PatrickW.
Skin: DuckingHeights
Website: PatrickW.

CLEO SCRIPTS:
dance.cs script - Zazmahll.
sa-reload.cs - SandeMC, Junior_Djjr.
DYOM# - Sizz.
AudioFX.cs + Afx.cs - Sizz.
Somersault.cs script - Unknown modder.
SA.GangsterWalkFix - The Eddo.
Vehcamera.cs - Unknown modder.
weapon_drop_n_save.cs - MKKJ.
Rules (Junior_Djjr).cs - Junior_Djjr.
Wanted Radar Warning.cs - Neon.
GTA2BustedWasted.cs - MrTuNNe.
TOB2-BNB_HUD_COLOURS.cs - MiranDMC, Duckingheights for the idea.

CREDITS:

DYOM TECH:
BobBobowski.
* - DYOM Designer, for bringing to light the multiple markers DYOM tech, as featured in his mission 'Taming the Dragon in Italian'.

Valve Software, Galic0 / Anthony G:
* - Textures taken from Half life.
* - Allowed permission to use assets from Galic0 / Anthony G.

Keyes_Tzigans:
* - For assistance with the Frank skin.

DuckingHeights:
* - For the unique and/or different skin of the man himself Frank Ravine.
* - For the fanmade extension or loop version of
the Allie Rush and Cruise tracks respectively.
* - For the sound mixing of the gun sound effects.
* - For the custom player marker, as well
as the new rocket launcher crosshair, and recoloured waypoint.
* - For the custom weapon stats, for the scorpion,
combat shotgun and desert eagle / revolver.
* - For the recolouring of the weapon HUD icons.

More credited in the readme file.

NOTE, screenshot is temporary.

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Last Update
Nov 30 '25
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