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How to teleport player without replacing health and weapon

By toriality

As you probably know, when we use the Teleport objective, we have to select a Health level and Weapon for our player. Sometimes it is good, because makes the mission a bit more easier, but we should have an option to "keep current health" to make things more realistic.

To teleport a player to a certain place and still keep his current health level and weapons/ammo, you can use the Player Animation objective. Follow these steps:

1- Go to Objectives > Add Objective > Special Player Objective > Player Animation
2- Select the animation "Multiple Locations"
-- With this animation, you can select one or more locations that DYOM will ramdomly place the player. If you only select a single place, it will aways spawn the player in that location - and this is what we want to achieve.
-- Remember that, before pressing N, stay in the right angle where you want the player to be.
-- If, for some reason, you want to add more teleport options to the player, you can do it pressing N in other locations, but remember that the angle will aways be the same as defined in the first N position
3- Now you need to place a cutscene in order to the Player Animation to work, we can make a 0 second cutscene.
-- Add objective > Special Env. > Cutscene
-- You can choose static or player 3rd person, whatever you prefer, but since it's 0 second cutscene, nobody won't even notice it

And there it is, you can now teleport your player anywhere without refreshing its health level and ammo!


Dec 10 '21
Last Update
Dec 10 '21


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