DYOM 8.3 Animation list - special animations
By Miran
*nearest design vehicle - mission vehicle closest to this actor/actor animation as placed during mission design stage. It does not matter where actor currently is during game play.
Id | Group | Name | Description |
---|---|---|---|
-1 | Special | None | Clear previous animation. Do nothing |
-2 | Special | Walk | Walk route |
-3 | Special | Run | Run route |
-4 | Special | Sprint | Sprint route |
-5 | Special | Crouch walk | Crouch down and crouch walk route |
-6 | Special | Wander | Walk randomly using ped paths |
-7 | Special | Crouch down | |
-8 | Special | Jump forward | |
-9 | Special | Climb forward | Jump forward and climb the ledge |
-10 | Special | Teleport to location(s) | Warp to random point of the route. Face the objective's position |
-11 | Special | Enter nearest design car | Wait 1 second then walk to and enter the nearest* mission vehicle |
-12 | Special | Enter nearest design car quickly | Run to and enter nearest* mission vehicle |
-13 | Special | Enter any car | Walk to and enter nearby vehicle. Prioritizes unoccupied mission vehicles |
-14 | Special | Be in nearest design car | Warp into nearest* mission vehicle |
-15 | Special | Move to next car seat | Move to neighbour seat (for example driver to passenger) |
-16 | Special | Exit nearest design car | Warp into nearest* mission vehicle, wait 1 second, wait for stop, then exit |
-17 | Special | Exit current car | Wait to stop and exit current vehicle |
-18 | Special | Exit current car quickly | Exit/jump out of current vehicle |
-19 | Special | Detach from host | Detach actor from actor/car/object is currently attached to |
-20 | Special | Bleed | Enable bleeding. Actor creates blood marks on the ground and loses 1 HP each second |
-21 | Special | Die | |
-22 | Special | Explode head | Simulate headshot effect |
-23 | Special | Heal to 100HP | Restore health up to 100 HP. Stop bleeding |
-24 | Special | Revive | Bring dead actor back to life. Restore health up to 50 HP. Stop bleeding |
-25 | Special | Aim forward | |
-26 | Special | Shoot forward | |
-27 | Special | Add weapon | Give weapon and select it as current |
-28 | Special | Drop weapon | Drop current weapon creating weapon pickup in fron of the actor |
-29 | Special | Remove weapons | Delete all actor's weapons |
-30 | Special | Aim at actor | |
-31 | Special | Attack actor | |
-32 | Special | Chat with actor | |
-33 | Special | Flee actor | |
-34 | Special | Follow actor | |
-35 | Special | Greet actor | |
-36 | Special | Look at actor | |
-37 | Special | Turn to actor | |
-38 | Special | Teleport to actor | |
-39 | Special | Phone call: Begin | |
-40 | Special | Phone call: End | |
-41 | Special | Change role: Pacifist | |
-42 | Special | Change role: Neutral | |
-43 | Special | Change role: Friend | |
-44 | Special | Change role: Enemy A | |
-45 | Special | Change role: Enemy B | |
-46 | Special | Change role: Enemy A' | |
-47 | Special | Change role: Enemy B' |
Statistics
- Startdate
- Apr 18 '25
- Last Update
- Apr 18 '25
- Views
- 35